Tuesday, 18 September 2018

RJW at Sea 3 Progress ...

I've got all my Russo-Japanese War ships onto bases and have made a start painting said bases, as you can see to the right.

It's a very basic effect, but I'm pleased at how it's going so far. I should get the bases finished tonight, then it's on to the ships themselves

Thursday, 13 September 2018

More new toys ...

When I got home last night I saw a small parcel.  I expected it to be from Magister Militum (as I'd had an email saying they'd sent me a parcel), but was surprised to find that it was from Navy Models & Books (NMB) (the company that now sells the Davco 1/3000 range), and contained the ships I'd ordered when I recently bought Battleship Command.

So here they are; first the British ships:

and then the Japanese:

I've not looked at all of them yet (I was finishing the RJW ships' sea effects), but I'm pleased with those that I have examined. As a point to note, when I placed the order, I forgot to include HMS Repulse, so emailed NMB to ask for it to be added and a bill sent, and they included it without the bill! Very nice of them!

Wednesday, 12 September 2018

Use of Splash Markers in Naval Wargames

I've been reading some naval wargames rules recently; specifically Naval Thunder: Clash of the Dreadnoughts (NT:CotD) and Battleship Command (BC).

Both specify that when firing at a target a 'splash marker' should be placed next to the target ship. All good so far, understood & no questions ...

However, they go in opposite directions as to the effect of said markers. Both use a d10 for to hit rolls, BUT NT:CotD gives a +1 to the target modifier for each splash marker after the first, while BC gives a -1 to the target number for each splash marker upto 4 ...

So, in NT:CotD, multiple splash markers make it harder to hit a target, and in BC multiple splash markers make it easier ...

Going into a bit more detail, in NT:CotD, the splashes are removed at the end of each shooting phase, while in BC they are removed if the targeted ship makes a drastic turn or change of speed.

To me, NT:CotD's treatment is the more intuitive - the more splashes around a ship, the harder it is to see and range accurately, so it's understandable that it's harder to hit.

That said, what I think BC is trying to achieve is that a firing ship becomes more accurate as it ranges in on a target with multiple salvos.  However, as there is no 'ownership' of splashes there is no real way to track how many times a particular ship has fired at its target.  With the rules as written (or maybe that should be 'as I've read them'... ?), a highly accurate shot can be fired by the fourth ship to fire at the same target, whereas I'd've thought that it would be harder to hit ...

So to the point of this whole post ... BC's usage of splashes would only be 'accurate' - in my mind - if the firing ships all shared their ranging data with each other.  With the use of radio on ships in WW2 (BC's era) this would be possible, but it's not something that I've ever seen was done ...

Does anyone with more knowledge of WW2 naval warfare know if range-data was shared during a combat between ships?

(I'll post this on the Wargames Website Naval board as well, as I know David Manley frequents their boards)

Monday, 10 September 2018

Battleship Command

Last week, Rory Crabb's new wargame rules 'Battleship Command' were the deal of the day on Wargame Vault, so, like Jim over at his Wargames Workbench, I got myself a copy.

I've not read them as yet, but as I've long wanted to game WW2 naval actions - indeed I have a whole bunch of undercoated 1/3000 ships for convoy gaming - I also purchased a bunch of British & Japanese ships from Navy Models And Books who now sell the Davoc 1/3000 range (formerly sold by Skytrex).

I based my purchases on the Force Z scenario that I downloaded from the Naval Wargames Society as that gave me relatively small starting forces.

So, yet more new toys!

Thursday, 30 August 2018

Russo-Japanese War at Sea 2

I undercoated the Fuji and Shikishima last night to see how their bases turned out and I'm quite pleased with the results:


Just another 21 to do and then add paint!

Wednesday, 29 August 2018

Russo-Japanese War at Sea 1

I've got my Tumbling Dice Russo-Japanese war ships all stuck to 60x30mm MDF bases (I bought some more as well as the starter sets); here's a picture of them
On the left are the Japanese, the centre 4 are merchant vessels and on the right are the Russians.  All have their fiddly little funnels and masts fixed except the Izumrud (at the bottom right), which is tonight's job.

I've double based the destroyers with a dice frame as one of the set of rules I intend to use - Naval Thunder: Clash of Dreadnoughts, with the Rise of the Battleships expansion - has destroyers grouped in sixes.

At the top left of the picture, you can just about see my first two tries at using toilet roll to create a sea texture.  Here are close ups of them; first is the Fuji:
and second is the Shikishima:

I'm quite pleased with them - so far ...  Need to see how they look once painted ...

Monday, 20 August 2018

Well that was disappointing ...

My Russian & Japanese starter sets arrived from Tumbling Dice on Saturday and I was disappointed to find that they did not come with textured sea bases ... just the ships.

These ships happen to be some of the very few on Tumbling Dice's website that have pictures and all the pictures show painted ships on textured bases - hence my disappointment.

I saw recently somewhere in the blogosphere bases being made with tin foil, but that didn't work for me yesterday, so I tried using loo-roll. Only done one so far and although I'm quite pleased with it, I think it needs a bit more work before I'm entirely happy. Once I'm happy with it, I'll get a few pics on here.

Friday, 17 August 2018

Flitted onwards ...

Reading Jim's posts on his Wargames Workbench about his recent forays into ironclad naval wargames, have inspired me to take up yet another new project ...

So this week, I have bout a number of books on the Russo-Japanese naval war of 1904-5, bought Russian and Japanese 1/2400 starter packs from Tumbling Dice and got the Naval Thunder: Clash of the Dreadnoughts WW1 Naval rules and the Naval Thunder: Rise of the Battleship pre-dreadnought expansion that includes all the data for the Russo-Japanese war.

Thus I have proved - once again - that:
  1. I have a credit card and am not afraid to use it!
  2. I have the attention span of a goldfish with ADHD ...
Also this week though, I have finished 6 of the desert boards that I need for my Faustus Furius arena and for my Burning Sands games. The remaining 3 - I want 8 for the arena and 9 for Burning Sands - just need varnishing.
So, some progress is still being made - if not a lot! - on other projects!