Wednesday, 11 May 2016

Peter Pig's AK47 (1)

I played my first game of Peter Pig's AK47 Republic rules for fictional conflicts in post-colonial Africa last night.  It was put on by Jim of Jim's Wargames Workbench who provided all the figures and terrain, and he has put a short AAR with pictures in a post on his blog.

I've wanted to play AK47 for years (I bought the latest edition of the rules at Salute), but not had the opportunity to do so before last night, so many thanks to Jim!!
We didn't play the latest edition last night - we used the older edition available as a pdf, so what follows may not be relevant to the newer edition ...
The rules require you to provide 5 units in your force, but then randomise the number of them that arrive on the table. This is a 'nice' touch adding to the unpredictability of the game, but the chance of the rest of your force arriving seems, to me, to be too small. It meant that on our attacking side- the Mbote Defence Force (MDF), only 4 of our 5 units actually got on the table and 1 of them arrived on the last turn, while for Jim's defenders - the Zubuto Army of the People (ZAP) - only 3 turned up.

With the added complication of changes to your units being possible in the pre-game 'political' phase it seems that you have to prepare a lot of figures that potentially won't be used ...

Personally, I would like to see the chance of units arriving increasing as more turns pass; I'll try a bit of google-fu and see if there are some house rules about this somewhere.

Anyway, despite this whining, an AK47 force is definitely being added to the project list! I need to read the rules to work out what it might be though - recreating the charge of the light brigade in 'technicals' does have a certain appeal!

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